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Sub DJ
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 12:54 pm

AEON00 wrote:

@papa charles... if someone wanted to play pde aman pasingitin n lng... ang point ko... ung pasisingitin ung super irregular at newbies... or kung nagmamadali...
lahat naman nadadaan sa pakiusapan... Very Happy lab u pafs!

haha that's nice, I hope nga lang gagawin din ninyo yan di lang for the first week, kundi for the whole T2 duration narin Very Happy
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AEON00
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 12:56 pm

thats my point... kung bakit kelangan na rin ng boss per mall...
representative per mall...

so that people can experience different house rules...

since ran is the representative of g4 in technika... compliance n lng...

di aman maglalaon(wow ang lalim) magkaka t2 rin in other malls...

Very Happy

more of camaraderie ikanga Very Happy
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 1:02 pm

ran00 wrote:
err sana walang magalit sa post kong ito

sa totoo lang iba iba rin ng rules na ginagawa ng players sa bawat mall
kung kayo nagagawa/sanay kayo sa RP 1 credit per person

iba rin kami sa g4 sanay kami sa old rules
kaya ngayon napaguusapan natin to para maging fair sa lahat hindi ako nagiging bias

Hmm, actually totoo naman ito. Yung pinupush ko (and most of the players) is the BASIC rule ng TZ... which is to turn...

Three credits per turn into: One credit per turn in queue. (where later on naging two credits convinced by other suggestions)

This is because:
1. A loophole exists where two or more players can swipe alternatingly as many credits as they want.
2. Three credits for one player is deemed too much for many players.

Nagkaconflict lang tayo sa "advance swipe" part. Wink
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ran00
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 1:03 pm

add ko lang

sa pag kakaalala ko when we first ask the management na mag lagay ng rules about sa credit swiping na ilimit sa 3
ayaw nila kasi hindi nila pwede pagbawalan ang customer and baka daw sila ang magreklamo

umabot lang sa punto na may nag "away"

kaya nag lagay sila ng notice na parang simpleng reminder pero hindi nililimitahan ang player lang

*kung gusto nyo nga wangan/racing games na lang ng pagpila"* LOL
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Cam Palaka
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 1:11 pm

Sa akin lang ahh. Reducing the three swipe rule into two might be the best possible way.

Why?

Time-wise and experience-wise for regular players.
Cost cutting measures. Swipe/s may be saved for next time.
Just in case a newbie fails (one credit down), he/she could try again (second)

Queuing might cause confusion at the beginning, pero pag pumasok na ang listahan at ang mga maaayos na usapan, gagana din yan na parang computer.
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 1:12 pm

ran00 wrote:
add ko lang

sa pag kakaalala ko when we first ask the management na mag lagay ng rules about sa credit swiping na ilimit sa 3
ayaw nila kasi hindi nila pwede pagbawalan ang customer and baka daw sila ang magreklamo

umabot lang sa punto na may nag "away"

kaya nag lagay sila ng notice na parang simpleng reminder pero hindi nililimitahan ang player lang

*kung gusto nyo nga wangan/racing games na lang ng pagpila"* LOL

Lol, bakit TZ pa ang nagalit riyan. Yung naglalaro magrereklamo sa limit, pero yung mga nag-aantay ng turn, MAS magrereklamo XD. And TZ is a PUBLIC place...


Hindi lang isang away ang nangyari, may alam akong tatlo pa... di lang alam ng TZ kasi usually di rinereport. Errmm away as in sigawan/heavy argument enough for the public to notice.

Bad rep din yan sa TZ.
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ran00
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 1:16 pm

hindi naman sila nagalit yun lang ang nasabi saamin

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AEON00
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 1:17 pm

log out n muna ako...

we'll know in time if its effective or not... its getting late... gudnyt...

i stand what i say Very Happy

lab u guys!! Very Happy
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 1:25 pm

ran00 wrote:
hindi naman sila nagalit yun lang ang nasabi saamin


Ahh sorry for the misread.

Pero ayun, we just go back to what we wanted implemented:

1. Three swipes to TWO.
2. The phrase "In Queue"

To patch up the current loophole (2) and the common suggestion of the players (1) Wink

So the new notice this aims is:

"Reminder: Please limit your plays to TWO (2) credits in queue to give others a chance to play." (or something similar. sorry di ko memorize yung exact wording, pero it just involves changing the word to two, and inserting the phrase in queue)
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ran00
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeTue Aug 10, 2010 1:36 pm

*submitted
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 12:11 am

so how many swipes per player nalang sa technika 2 nalilito ako XD
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 7:02 am

nalilito din ako, pag dalaw ko jan sa g4 swipe ako tapos txt mo nlng ako pag turn ko na, nood muna ako sine haha
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 7:40 am

2 per player lang. Pwede mag-advance swipe ng 2 pa, pero make sure you're responsible to let others ahead before your other credits.

(check niyo yung medyo huling part ng page 3)
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ran00
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 9:39 am

so far triny namin yung no advance credit thingy ok naman wala naman nakapag reklamo lahat sumunod
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 11:33 am

okay to. fair sa lahat. everybody gets to try/play T2.

haha gusto ko matry LOL. MIGHT go there friday LOL
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 12:48 pm

Hmm that's good then. I just hope everyone would continue abiding those rules (official na ba from TZ?) as long as Technika exists.

Enjoy! Smile
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DJ Fatalyst
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 1:03 pm

Disclaimer: I am an American born fil-AM. I do not understand tagalog.

ran00 wrote:
2 swipes per turn

you can swipe as much as you can as long as you know the queue of players (rotation)

please be considerate so everyone can play

The problem is that if there's a long line you have to stay and watch. I've experienced the credit queue myself. If nobody new comes in and swipes then you can just memorize the number you were on and figure out when it's your turn, but when there's a long line I don't want to stand there for an hour just to play once.

It's not that I mind the wait, but that I don't want to have to stand there and focus on the people swiping and counting down the games. Also, 2 swipes? You get to play twice in one go? And what happens if you suddenly have an emergency and have to leave your second swipe?

From asking around at Megamall I found out that the Tekken players do, in fact, use a card line. Why can't Technika use a card line?

As for non-card players, you can use turn markers. In fact, if there are a lot of people I'm usually not comfortable with leaving my PC card alone, so I usually just leave a playing card (Diamond 7) for my turn marker.
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edwarudo
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 2:12 pm

^ We provide a list (pen and paper) for long lines.

We can't apply the card line system in Technika simply because:
1) It's not Tekken.
2) It's distracting for the player who's playing when a random dude places a card in front of him.
3) Keep in mind that there are those who have itchy hands who won't hesitate to steal other players' cards.

Regarding emergencies, if it's really urgent (you have a class in 30 mins and you're the 6th player in line, or if your family's already pissed and wants to go home), then I guess it's okay to let you play ahead of the other players. If not, then there's nothing you can do, the line's long, you'd have to wait for your turn like everybody else.
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 2:58 pm

edwarudo wrote:
^ We provide a list (pen and paper) for long lines.

We can't apply the card line system in Technika simply because:
1) It's not Tekken.
2) It's distracting for the player who's playing when a random dude places a card in front of him.
3) Keep in mind that there are those who have itchy hands who won't hesitate to steal other players' cards.

Regarding emergencies, if it's really urgent (you have a class in 30 mins and you're the 6th player in line, or if your family's already pissed and wants to go home), then I guess it's okay to let you play ahead of the other players. If not, then there's nothing you can do, the line's long, you'd have to wait for your turn like everybody else.


1: That doesn't really mean a whole lot. :colbert: (lol I know it's not BMS)
2: It's more distracting to hear the credit input SFX (BOSH BOSH BOSH BOSH) from someone swiping credits (twice), especially when you wear headphones. I'm not trying to rage, but here's a video of me playing at Megamall. The annotations rage about someone swiping while I'm playing. It caused me to break (both times) on WhiteBlue TP.

3:
DJ Fatalyst wrote:
As for non-card players, you can use turn markers. In fact, if there are a lot of people I'm usually not comfortable with leaving my PC card alone, so I usually just leave a playing card (Diamond 7) for my turn marker.

In general, a unique turn marker can be used for anyone. You can even just get a 3x5 index card and write your DJ name on it and put it in line if you wanted, or print a picture of yourself for lulz.

Well, I can't force everyone to do it my way. The card line does have its faults, just as much as turn markers do (people often mess with them, and try finding that one guy who went outside to play mini-golf while making everyone else behind him wait). I just feel that credit queues are unnecessarily difficult and complex, but I've gone with card lines since I started playing.

Just my 9001 bits of wisdom.
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edwarudo
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 3:20 pm

You could always ask the player to swipe before or after the song (or during the song selection screen or loading screen).

Like I said, we provide a list for credit queues to make it easier. Yeah sure, you can't force everyone to do it your own way since the credit queuing is already pretty much a universal rule for most Technika players.

May I just ask how is the credit queuing system difficult and complex for you? In my opinion, it's actually a more convenient way on knowing who's next to play and how many credits he/she swiped.
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 3:32 pm

edwarudo wrote:
You could always ask the player to swipe before or after the song (or during the song selection screen or loading screen).

I can ask everyone to do that, but if someone else comes and doesn't know, he/she can just mosey on up to the reader and swipe anyway. What am I supposed to do? Push "start" and turn around and warn him that I'm in the middle of my song?

edwarudo wrote:
Like I said, we provide a list for credit queues to make it easier. Yeah sure, you can't force everyone to do it your own way since the credit queuing is already pretty much a universal rule for most Technika players.

May I just ask how is the credit queuing system difficult and complex for you? In my opinion, it's actually a more convenient way on knowing who's next to play and how many credits he/she swiped.

One of the biggest issues I have personally is the 2 swipe rule. I understand putting in one credit, failing the first stage, and being allowed to swipe a second time AFTER you've failed the first stage, but being allowed to play two full games at a time is just overkill. But that's strictly a pet peeve and nothing related to the efficacy of the system.

In instances where the queue is short enough that nobody brings out a pen and paper, but long enough that you have to sit behind 3-4 people (thereby waiting a potential (8 minutes*2 games per*4 people=) hour and 4 minutes where it would only be half an hour if everyone just played one game at a time, which explains my pet peeve), you aren't really allowed to do anything for an hour. Sure, someone can remember the order for you and vouch for you when you stand up on the vibrating stage, but to me that's too complicated. It takes too much organization that is normally lacking in a spontaneous environment like a public arcade.

With a card line you can easily leave your card at the end of the line. You can just as easily leave the card line, and come back half an hour later.
With a list, you have to decide whether or not you want to just insert the player in the current rotating order, or make him the very last play in relation to whosever turn it is at that moment. To do the latter means that someone has to memorize the order of the turns until the new player has entered the cycle normally. And if you decide to leave and they cross out your name (or however they show that someone is no longer participating in a list) and end up coming back it's the same shiz all over again.

I think what I'm going for is an all-around conveniences that burdens equally all of the players.
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Tequila(Steph)
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 8:06 pm

^The 'list' system has worked for us since time in memorial.

We never 'leave anyone out' once they have credits and we won't touch his/her credits as long as the total credit count is right. And besides, we just put the list on the swiper and tell everyone who swipes to just write their name and number of credits they've placed. We can leave and come back til our turn comes. And in the case where you didn't arrive in time for your credits, we simply let the next player play first, and we'll save your plays for later.
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 8:47 pm

@List System
I believe the list system is convenient and easily understood, even with non-regular players (who just wanted to try the game). You can track the player order and the credit count. The card line though might be an alternative but its too risky. There are lots of players losing their cards lately, so I'm not comfortable myself to just leave my card in line.

@2 swipes per queue
It's not really overkill IMO. For one, you can continue if you failed and second, some players just doesn't seem to be satisfied on playing once per turn. The TZ's '3 swipes rule' is OVERKILL.
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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 9:21 pm

card queuing, turn markers or whatever will not work here so we didn't even bother to talk about it

incase na nakakalimutan mo nasa pilipinas kami iba iba kami ng nakasanayan at ginagawa Smile

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PostSubject: Re: Queuing system!   Queuing system! - Page 3 Icon_minitimeWed Aug 11, 2010 9:23 pm

@Fatalyst,
Dude, it's just that people here are already used to the credit queuing system. Changing it would just make things complicated.
You can't expect everyone to adjust to your wants.
Our rule here is different from Tekken/ or from where you're playing Technika.

And leaving your card on the machine? That's bull. A friend of mine once left his card on the machine for just 10 secs, when he came back, his card was already gone. It's even more risky that way.
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